事件分发
分发对象
事件
事件种类
- MotionEvent.ACTION_DOWN:按下View(所有事件的开始)
- MotionEvent.ACTION_MOVE:滑动View
- MotionEvent.ACTION_CANCEL:非人为原因结束本次事件
- MotionEvent.ACTION_UP:抬起View(与DOWN对应)
事件流程
事件分发本质
当一个点击事件发生后,系统要讲该事件传递至具体的view进行处理的过程,这个传递的过程,就是事件分发的本质
传递方向
从activity到phonewindow到decorview再到开发者的viewgroup,view
响应方向
以传递相反的方向进行响应
如何传递
方法作用
一个事件列中,只要viewgroup中的onInterceptTouchEvent返回值有一次为true,后续事件列将不会在走onIntercepetTouchEvent,直接进入viewgroup中的onTouchEvent中。在move中的intercepet,该move事件会被当做cancel,传递view中。Activity分发机制
public boolean dispatchTouchEvent(MotionEvent ev) { if (ev.getAction() == MotionEvent.ACTION_DOWN) { onUserInteraction(); } if (getWindow().superDispatchTouchEvent(ev)) { return true; } return onTouchEvent(ev); }
- 一般事件列开始都是DOWN(按下按钮),所以这里返回true,执行onUserInteraction()
- onUserInteraction()源码为空,当此activity在栈顶时,触屏点击按home,back,menu键等都会触发此方法。onUserInteraction()主要用于屏保
- Window类是抽象类,且PhoneWindow是Window类的唯一实现类,即执行phoneWindow中的superDispatchTouchEvent。
@Override public boolean superDispatchTouchEvent(MotionEvent event) { return mDecor.superDispatchTouchEvent(event); }
mDecor为DecorView的事例,即执行DecorView中的superDispatchTouchEvent。
public boolean superDispatchTouchEvent(MotionEvent event) { return super.dispatchTouchEvent(event); }
DecorView继承FrameLayout,即执行ViewGroup中的dispatchTouchEvent。这样事件就进入了viewgroup中。
ViewGroup分发机制
@Override public boolean dispatchTouchEvent(MotionEvent ev) { if (!onFilterTouchEventForSecurity(ev)) { return false; } final int action = ev.getAction(); final float xf = ev.getX(); final float yf = ev.getY(); final float scrolledXFloat = xf + mScrollX; final float scrolledYFloat = yf + mScrollY; final Rect frame = mTempRect; boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0; if (action == MotionEvent.ACTION_DOWN) { if (mMotionTarget != null) { // this is weird, we got a pen down, but we thought it was // already down! // XXX: We should probably send an ACTION_UP to the current // target. mMotionTarget = null; } // If we're disallowing intercept or if we're allowing and we didn't // intercept if (disallowIntercept || !onInterceptTouchEvent(ev)) { // reset this event's action (just to protect ourselves) ev.setAction(MotionEvent.ACTION_DOWN); // We know we want to dispatch the event down, find a child // who can handle it, start with the front-most child. final int scrolledXInt = (int) scrolledXFloat; final int scrolledYInt = (int) scrolledYFloat; final View[] children = mChildren; final int count = mChildrenCount; for (int i = count - 1; i >= 0; i--) { final View child = children[i];//* if ((child.mViewFlags & VISIBILITY_MASK) == VISIBLE || child.getAnimation() != null) { child.getHitRect(frame); if (frame.contains(scrolledXInt, scrolledYInt)) { // offset the event to the view's coordinate system final float xc = scrolledXFloat - child.mLeft; final float yc = scrolledYFloat - child.mTop; ev.setLocation(xc, yc); child.mPrivateFlags &= ~CANCEL_NEXT_UP_EVENT; if (child.dispatchTouchEvent(ev)) { // Event handled, we have a target now. mMotionTarget = child; return true; } // The event didn't get handled, try the next view. // Don't reset the event's location, it's not // necessary here. } } } } } boolean isUpOrCancel = (action == MotionEvent.ACTION_UP) || (action == MotionEvent.ACTION_CANCEL); if (isUpOrCancel) { // Note, we've already copied the previous state to our local // variable, so this takes effect on the next event mGroupFlags &= ~FLAG_DISALLOW_INTERCEPT; } // The event wasn't an ACTION_DOWN, dispatch it to our target if // we have one. final View target = mMotionTarget;//* if (target == null) { // We don't have a target, this means we're handling the // event as a regular view. ev.setLocation(xf, yf); if ((mPrivateFlags & CANCEL_NEXT_UP_EVENT) != 0) { ev.setAction(MotionEvent.ACTION_CANCEL); mPrivateFlags &= ~CANCEL_NEXT_UP_EVENT; } return super.dispatchTouchEvent(ev); } // if have a target, see if we're allowed to and want to intercept its // events if (!disallowIntercept && onInterceptTouchEvent(ev)) { final float xc = scrolledXFloat - (float) target.mLeft; final float yc = scrolledYFloat - (float) target.mTop; mPrivateFlags &= ~CANCEL_NEXT_UP_EVENT; ev.setAction(MotionEvent.ACTION_CANCEL); ev.setLocation(xc, yc); if (!target.dispatchTouchEvent(ev)) { // target didn't handle ACTION_CANCEL. not much we can do // but they should have. } // clear the target mMotionTarget = null; // Don't dispatch this event to our own view, because we already // saw it when intercepting; we just want to give the following // event to the normal onTouchEvent(). return true; } if (isUpOrCancel) { mMotionTarget = null; } // finally offset the event to the target's coordinate system and // dispatch the event. final float xc = scrolledXFloat - (float) target.mLeft; final float yc = scrolledYFloat - (float) target.mTop; ev.setLocation(xc, yc); if ((target.mPrivateFlags & CANCEL_NEXT_UP_EVENT) != 0) { ev.setAction(MotionEvent.ACTION_CANCEL); target.mPrivateFlags &= ~CANCEL_NEXT_UP_EVENT; mMotionTarget = null; } return target.dispatchTouchEvent(ev); }
View分发机制
public boolean dispatchTouchEvent(MotionEvent event) { if (!onFilterTouchEventForSecurity(event)) { return false; } if (mOnTouchListener != null && (mViewFlags & ENABLED_MASK) == ENABLED && mOnTouchListener.onTouch(this, event)) { return true; } return onTouchEvent(event); }
小细节
- 为啥viewgroup中的onInterceptTouchEvent在一个事件列中,只走一次?如果viewgroup中的子view不消费事件,就会这样。因为在事件列后续的move、cancel、up等中,viewgroup被当做view执行了。